D100 Dice Roller

Roll a d100 for a number from 1 to 100. Every value has an equal 1% chance. Add more dice or a modifier by editing the expression.

Roll d100

Type standard dice notation like 2d6+3, d20 or 1d8+1d4+2. Up to 10 terms, 100 dice per term and 1,000 sides per die.

Probability for d100

Min
1
Average
50.50
Max
100

Too many possible totals to list (100). The range and average above still apply.

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How It Works

  1. Start with d100

    The box is filled with d100. Press Roll (or Enter) to get a number from 1 to 100.
  2. Change the expression if you need to

    Try 2d100 for two dice added together, d100+10 for a bonus, or d100-5 for a penalty. Presets under the box give you common examples.
  3. Read the breakdown

    The result shows the total and each individual die, so you can check the math or apply your game's rules to the separate values.

Tips & Tricks

Roll-under checks

In systems that use a roll-under skill check, compare the d100 result to your skill value. A skill of 60 succeeds on a roll of 60 or lower, a 60% chance.

Random tables

Many RPG books have tables numbered 1-100. Roll a d100 and read the matching row. Each row spans a range that reflects how likely it should be.

Percent chances in real life

A d100 is a handy way to settle a probability. To act with 30% probability, roll and act only on 30 or lower.

Rolling two d100

Adding two d100 (2d100) gives totals from 2 to 200, and the middle values are much more likely than the extremes, unlike a single d100 where every number is equally likely.

Frequently Asked Questions